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  • Join date: Dec 16th 2012
  • Profile Views:773
  • Last online: Jun 5th, 05:52
  • Forum posts:41, avg. 0.22 posts per day. Find Artchivist’s posts or threads

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    Action, horror, sci-fi, aventure, DA

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    ROCK'N ROLL

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    Greg Land, Christopher Shy, Aleksi Briclot, David Mann, ...

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Artchivist

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  • stoph
  • stoph

    Dec 16, 2012

    I commend you on drawing so many characters! I would note that most have some issues with proportions. Your Mario character, for example, has very short arms, and his legs are too long and large. Many of your mercenary drawings have legs that are too large, also. Some have very long torsos, or the heads are too small. I only say this, because I want for all artists to be able to see their work objectively, and know what faults may lay therein. I hope to see much more from you!

    • Artchivist
    • Artchivist

      Dec 17, 2012

      Thank you for your comment, indeed proportions is a little problem of comics style.
      For Mario, the cause it's the boots, waders of sewerman give a long legs impression ...

      http://www.cdaenzer.ch/botte.jpg

      • stoph
      • stoph

        Dec 17, 2012

        Glad it was received well! I can only suggest that you focus on nailing proportions through drawing skeleton/block dummies in the poses you want, and learning the measurements and proportions of body parts in relation to each other (elbows end at the bottom of the ribcage, for example). Check out Loomis or Bridgeman, they have some awesome anatomy studies you can reference. Also, if a piece needs work, and you are aware of this, then don't put it in your portfolio; it will only ever be as strong as your weakest piece. Don't make excuses for poor art, and don't compromise on your artistic integrity. Keep it up!

        • Artchivist
        • Artchivist

          Dec 17, 2012

          I quickly looked the work of Loomis and I found the arms of his characters long. Personally when I'm standing, but my hands aren't to mid-thigh height.
          Thank you for the interest but I do not understand why so many instance ...

 
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